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In: Communication Research Trends (Número: 3, año: 18, tomo: 3)
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In: Communication Research Trends (Número: 3, año: 18, tomo: 3)
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Importance of Videos Games by
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Importance of Videos Games by
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The Rise of Video Game Studies by
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The Rise of Video Game Studies by
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Background on Gender and Video Game Research A. Defining gender. B. Media effects by
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Background on Gender and Video Game Research A. Defining gender. B. Media effects by
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Games Targeted Toward Girls and Women A. Casual Games. B. Do we need games for girls? by
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Games Targeted Toward Girls and Women A. Casual Games. B. Do we need games for girls? by
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Video Games and STEM A. Girls as Gaming Culture by
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Video Games and STEM A. Girls as Gaming Culture by
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How Has Industry Changed to Include Girls and Women: Institutionalized Sexism by
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In: Communication Research Trends (Número: 3, año: 18, tomo: 3)
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How Has Industry Changed to Include Girls and Women: Institutionalized Sexism by
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Summary of Gender and Video Games Research by
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Summary of Gender and Video Games Research by
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Video Games Mentioned in this Review by
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Video Games Mentioned in this Review by
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